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I think the story is well thought out and has lots of options that rounds out character development in a nice sentimental way but with the amount of choices there are I was surprised there was only one ending. No risk was really involved but I don’t think that for this story that factor really matters. Maybe some more descriptions of the environment and of the people would add to the ambiance and sentiment. 

I really enjoyed the narrative and choices in this game. The different paths and characters brought the subway to life. Each character offered a unique story and interaction, giving me a range of experiences. I think it would be interesting to introduce a new rules  for the stops before getting off. This would make players think carefully about who they want to engage with.  I found myself invested in every interaction, and this addition would make me want to come back and explore all the conversations!

I loved the message of this game and it even filled me with a little hope. Having all those option for where to go and who to talk to was really cool. It made the subway car I was in feel real. Everyone had a different story and different type of interaction with your character. A feature that might be cool to try and implement is a system that counts down how many stops until you get off, letting you have to be deliberate with who you choose to talk to. This sort of already happens story-wise in the end but making a realtime system would make replay-ability go up. I was already invested in each character interaction so that would make me keep coming back to try and talk to every person!